Name: Super Zaxxon
Known issue (if you can help join the forum): watermark alert!  Box front.
Platform: Atari 800
Region: USA
Media: Cartridge
Controller: Joystick
Genre: Arcade - Shooter - Isometric
Gametype: Licensed
Release Year: 1983
Developer: Sega
Publisher: Sega
Players: 1
Licensed from: Sega
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Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons.

The game is very similar in appearance to Zaxxon. The differences are:

Your fighter moves much faster. This makes going after ground targets a big challenge.

The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics.

There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3.

Instead of 20 fighters, you now have to tangle with 25 fighters in area 2.

A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits.

Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots.

The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon.

There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.

http://www.mobygames.com/game/atari-8-bit/super-zaxxon
